Add your thoughts using the KWL approach. Thinking about Game Mechanics, Games-Based Learning or gamification.....
K = What do you know? I have a basic understanding of what game-based learning is, however, I need to broaden my understanding of the game mechanics and gamification of an activity, W = What do you want to learn? I would like to learn about some great examples that others have created and how to create my own examples L = What have you learned? (we'll do this last one later)
Reflection
Level one has given me great insights into game-based learning and the key elements required in order to create and maintain effective game-based learning in the classroom.
Level 2
Where do I start?
My students would benefit from gamification of activities across all KLA. Students can use Kahoot and modified board games to check their level of understanding on a topic and create their own games to test on their peers.
Observe and reflect After playing Kahoot myself I can gauge a better awareness of the key game-based elements at play. Some of which include leveling, i.e. students must progress through each level of question before commencing the next; points systems, ie. students receive immediate feedback on the answers after completing each question and a total score at the end of the quiz that reveals their final results; challenge facilitated by the teacher (or student) depending on who has created the quiz; feedback on achievement after each question; win stakes and progression ie. teacher and students can see how they compare with their peers. These elements all play a key part in engaging the responder in the learning through a games-based approach.
Level 3
Premiers Reading Challenge Reflection
The Premier's Reading Challenge has used the key gamification techniques including challenge (number of books), reward systems (awards/certificate), and progression to different stages to engage students in taking on the challenge that is reading.
Zombie Learning Reflection
The Zombie Learning Challenge has used story as its key gamification technique as students grapple with the real world obstacles in the story to progress through to the next challenge. Completion of each level ultimately enables progression to the next challenge.
You Try/ A final reflection
Game Thinking Planning Template Lesson outcomes (These are also the constraints in your game dynamics, refer to your syllabus document)
MA3-1WM - describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
MA3-2WM -selects and applies appropriate problem-solving strategies, including the use of digital technologies, in undertaking investigations
MA3-7NA - compares, orders and calculates with fractions, decimals and percentages
Description of your audience (Age, likes and dislikes, motivations etc) Stage 3, Year 5 Age: 10-11 years old girls Like and motivated by tech- and game-based tasks
Time constraints (How many hours, lessons, weeks, terms will you have to complete the intended gamified experience or game) 50 minutes max. Game Elements (Game Dynamics, Game Mechanics and Game Components) Game Dynamics – Using Kahoot, students create their own game-based quizz on equivalent fractions, decimals and percentages scenarios.
Teacher guides the level of challenge and progression to each new level: 1st level of question must be based on simple one fractions. 2nd level of questions must include simple two digit fractions. 3rd level of questions must include an addition or subtraction element. 4th level of questions may either use multiplication, division or mixed fractions. 5th level of questions must use either multiplication, division or improper fractions. Ultimately, students must obtain a score of 80% in order to create their own Kahoot to challenge winner each time. Winner in class takes on teacher. Game Mechanics – The game involves challenge, competition, cooperation, win states, feedback ,achievement, points Game Components – Hard Fun (challenge, reward and accomplishment), Easy Fun (creativity, joy of figuring out a problem), Serious Fun (excitement, practising real maths skills) and Social Fun (competition, groups).
Fun check (Integrated purposefully built into your experience including Easy fun, Hard fun, Serious fun and Social fun) Yes as in Game Components above.
Badges & Rewards
Level 1
KWL (Levels 1 and 3)
Add your thoughts using the KWL approach. Thinking about Game Mechanics, Games-Based Learning or gamification.....K = What do you know? I have a basic understanding of what game-based learning is, however, I need to broaden my understanding of the game mechanics and gamification of an activity,
W = What do you want to learn? I would like to learn about some great examples that others have created and how to create my own examples
L = What have you learned? (we'll do this last one later)
Reflection
Level one has given me great insights into game-based learning and the key elements required in order to create and maintain effective game-based learning in the classroom.Level 2
Where do I start?
My students would benefit from gamification of activities across all KLA. Students can use Kahoot and modified board games to check their level of understanding on a topic and create their own games to test on their peers.Observe and reflect
After playing Kahoot myself I can gauge a better awareness of the key game-based elements at play. Some of which include leveling, i.e. students must progress through each level of question before commencing the next; points systems, ie. students receive immediate feedback on the answers after completing each question and a total score at the end of the quiz that reveals their final results; challenge facilitated by the teacher (or student) depending on who has created the quiz; feedback on achievement after each question; win stakes and progression ie. teacher and students can see how they compare with their peers. These elements all play a key part in engaging the responder in the learning through a games-based approach.
Level 3
Premiers Reading Challenge Reflection
The Premier's Reading Challenge has used the key gamification techniques including challenge (number of books), reward systems (awards/certificate), and progression to different stages to engage students in taking on the challenge that is reading.Zombie Learning Reflection
The Zombie Learning Challenge has used story as its key gamification technique as students grapple with the real world obstacles in the story to progress through to the next challenge. Completion of each level ultimately enables progression to the next challenge.You Try/ A final reflection
Game Thinking Planning Template
Lesson outcomes (These are also the constraints in your game dynamics, refer to your syllabus document)
Description of your audience (Age, likes and dislikes, motivations etc)
Stage 3, Year 5
Age: 10-11 years old girls
Like and motivated by tech- and game-based tasks
Time constraints (How many hours, lessons, weeks, terms will you have to complete the intended gamified experience or game)
50 minutes max.
Game Elements (Game Dynamics, Game Mechanics and Game Components)
Game Dynamics –
Using Kahoot, students create their own game-based quizz on equivalent fractions, decimals and percentages scenarios.
Teacher guides the level of challenge and progression to each new level: 1st level of question must be based on simple one fractions. 2nd level of questions must include simple two digit fractions. 3rd level of questions must include an addition or subtraction element. 4th level of questions may either use multiplication, division or mixed fractions. 5th level of questions must use either multiplication, division or improper fractions. Ultimately, students must obtain a score of 80% in order to create their own Kahoot to challenge winner each time. Winner in class takes on teacher.
Game Mechanics – The game involves challenge, competition, cooperation, win states, feedback ,achievement, points
Game Components – Hard Fun (challenge, reward and accomplishment), Easy Fun (creativity, joy of figuring out a problem), Serious Fun (excitement, practising real maths skills) and Social Fun (competition, groups).
Fun check (Integrated purposefully built into your experience including Easy fun, Hard fun, Serious fun and Social fun)
Yes as in Game Components above.